3/8/2024 0 Comments Repeater crossbow 5e![]() This one is solidly a win for the repeating hand crossbow for once, even if the damage is similar the extra range is significant. Does that really warrant bumping the weapon up to a higher tier as well?Ĭompared to the air repeater and RHC has double the range and slightly better damage (d6 and d4 agile are really close to each other, depending on how big your static damage modifiers are, d6 tends to win out if you don't have a lot coming from somewhere though), but loses one round per clip. The hand advantage is potentially significant, but you're already trading damage and pick up repeating for that loss. ![]() The advantage the RHC has here is that you can fire it five times out the gate for free, whereas you need a returning rune for you thrown weapon, but I'm not sure how much that evens out, you gain 3.5 damage by having a flaming rune instead of a returning one, but you lose strength to damage anyways and still have to figure out how to get an advanced weapon, which means the boomerang user gets some sort of nebulous feat advantage.Ĭompared to the shortbow, you lose damage (propulsive and deadly), and gain the negative repeating trait in exchange for better hand economy. I'm just not sure it really makes sense as an advanced weapon given what it offers.Ĭomparing it to some of its alternatives and it is just not meaningfully stronger (sometimes it's just outright weaker) than its easier-to-equip alternatives.Ĭompared to the boomerang: same-or-less damage (boomerangs get strength to damage, crossbows don't), same range, different crit-specs (kind of a wash imo), bludgeoning instead of piercing damage. Marvelous Minis and Prodigious Pawns Promotion.
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